/*
THIS FILE IS PART OF THE >>ADRENALIN-3D-GRAFIC-ENGINE<<
for latest info visit http://www.creative-games.de

Copyright (c) 2008-2009 by Marco Schneider

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License (LGPL) as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

*/

#ifndef __ADL_INTERFACE_DEVICE_H__
#define __ADL_INTERFACE_DEVICE_H__

#include "../include/Defines.h"
#include "../include/Math/Math.h"

namespace Adrenalin
{
	class IDevice
	{
	public:
		virtual EResult Init(HWND hWnd, int x, int y, bool windowed)=0;
		virtual void BeginRender()=0;
		virtual void EndRender()=0;
		virtual void Close()=0;
		virtual void SetPerspectiveFovLH( Math::Vector3<float>& eye, Math::Vector3<float>& at, Math::Vector3<float>& up, float near, float far )=0;
		//TestArea
		virtual void RenderVertex()=0;
		virtual void LoadEffectFile()=0;
		virtual void CreateVertex()=0;
	};// IDevice
};
#endif 